First websites, Photoshop slices and table-based HTML.
Print, web and the start of my career.
From hybrid designer to UI/UX and responsive design.
Digital experiences, native apps and the US market.
Robotos and the Pablo Stanley chapter.
Creative products: Bueno, Buenoverse, Musho and Lummi.
Lummi acquisition and agentic design at Udemy.
AI-native product work at Coursera.
Creative direction, product design and brand systems for an AI-powered stock image platform.
“One of the most versatile creatives I know.”
Pablo Stanley
Design and code at v0 / Vercel
0→1 product design, agentic design workflows and design systems for a confidential learning product.
Shorts
Designing tools and interaction patterns for short-form, interactive learning.
An early AI-powered Figma plugin for generating responsive website designs.
No-code tools for artists and NFT creators.
Illustrated worlds, kits and creative tools for building 2D games with friends.
Illustration, worldbuilding and community-driven creative work with Pablo Stanley.
A resource hub for instructor video production.
Event page design and art direction for an instructor-facing Udemy moment.
A playful illustration and animation system for Udemy.
UX design for a fast in-store photo printing flow.
Teaching designers how to work with agentic design workflows.
A small Figma plugin for cleaning image fills and speeding up design work.
A playful culture-driven Figma kit.
Illustration traits and 1:1 art pieces for a character collection.
“He exemplifies the future of the product design skillset we need to upskill all our staff into.”
Josh Sorosky
Senior Manager, Product Design — Udemy